AINBO: Spirit of the Amazon - Teaser from Cinema Management Group on Vimeo.


nhbPipeline Tool
pipeline tool in python/pyside for https://nhb.de/. It was mainly the 3D pipeline (loading/saving, publishing, putting scenes together, versioning, checking for new versions etc), but the same interface was used in Nuke as well, because it was Pyside. There it was used to put together a precomp of the published 3D content, like importing renderings, geometry and cameras, set the settings and so forth. So the artist could immediately start comping. The publishing was using pyblish.

Here are some videos, where I show the tool in action

https://vimeo.com/498438140 (01_nhbPipeline_MODEL)
https://vimeo.com/498438324 (02_nhbPipeline_RIG)
https://vimeo.com/498438377 (03_nhbPipeline_ANIM)
https://vimeo.com/498438610 (04_nhbPipeline_SHADE)
https://vimeo.com/498438768 (05_nhbPipeline_RENDER)
https://vimeo.com/498438845 (06_nhbPipeline_BIGGERLIGHTS)
https://vimeo.com/498438955 (07_nhbPipeline_SMALLERLIGHTSAGAIN)
https://vimeo.com/504744989 (08_nhbPipeline_STANDINS)


©2018 nhb postproduktion
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©2017 nhb postproduktion
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©2017 nhb postproduktion
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©2016 nhb postproduktion
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©2016 nhb postproduktion
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©2015 Ulysses
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RiggingTools-AutoRigger

This is an Autorigger I once wrote. It was used in a Feature Film (Ooops! Noah Is Gone... - https://www.imdb.com/title/tt3411432/) and several teasers and other smaller projects

Here are some videos, where I show the tool in action

https://vimeo.com/500879181 (01_RiggingTools_Autorigger_Template)
https://vimeo.com/500879455 (02_RiggingTools_Autorigger_Rigging)
https://vimeo.com/500879687 (03_RiggingTools_Autorigger_SaveLoadCtrls)
https://vimeo.com/500879742 (04_RiggingTools_Autorigger_addElement)
https://vimeo.com/500929316 (05_RiggingTools_Autorigger_howToDefineRigOptions)
https://vimeo.com/501777697 (06_RiggingTools_Autorigger_Picker_SelectUI)


©2015 RTL Television
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©2014 Goodgamestudios

©2014 Goodgamestudios
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©2014 Goodgamestudios
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©2014 Ulysses Films

©2012 Ulysses

©2012 Ulysses
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©2012 Ulysses Films

©2012 Ulysses Films
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©2012 Ulysses Films
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©2012 Ulysses Films
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©2012 Ulysses Films
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©2011 Telepool

©2011 Telepool
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©2011 Telepool
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©2011 Telepool
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©2011 Telepool
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©2011 Constantin Film

©2011 Constantin Film
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©2011 Constantin Film
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©2011 Constantin Film
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©2010 Animationsfabrik
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©2010 Animationsfabrik
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©2010 Animationsfabrik
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©2010 Animationsfabrik
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©2010 Constantin Film

©2010 Constantin Film
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©2010 Constantin Film
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©2010 Constantin Film
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©2010 Constantin Film
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©2008 Constantin Film

©2008 Constantin Film
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©2008 Constantin Film
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©2008 Constantin Film
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©2008 Constantin Film
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My Job:Rigging, Cloth
Software used:Maya

Click to watch Clip
This little easter bunny I made for my beloved son Tristan

Software used: Maya


Winner of Deutscher Fernsehpreis for best visual effects 2008
My Job:Creature-Rig
Software used:Maya

©2006 Ratpack
Website for King Kong Superstore

Software used: Maya

©2006 Trixter
Click to watch Clip

©2006 Trixter
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My Job:Modeling 3 Moles & Rigging all Moles
Software used:Maya

©2006 Trixter
Click to watch Clip
My Job:Syflex-Setup (Cloth)
Software used:Maya, Syflex
My Job:Everything
Software used:Maya

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My Job:Rigging the car
Software used:Maya

©2005 Universal Studios

©2005 Universal Studios
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©2005 Universal Studios
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Kong Face:
My Job:scripting a shape authoring tool to make generating complex blendshape-networks easier. (was used on kong's face and every character with blendshape-based facials)
...The shapeAuthoring tool Florian scripted was fundamental to completing the upper face portion of the kong facial task.
- Andrew Camenisch -
Kong Facial Setup Lead: Weta Digital

fur-dynamics on kong's fur
Software used:Maya

©2005 Universal Studios
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©2005 Universal Studios
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Log Centipede:
Click to watch Clip
My Job:Rigging - automation of the walk
Software used:Maya

©2005 Universal Studios
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©2005 Universal Studios
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S.S.Venture:
My Job:rigging the ship. rope- and boom-dynamics
Software used:Maya

©2005 Universal Studios
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©2005 Universal Studios
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Digital Doubles:
My Job:cloth/syflex, hair, character-setup
Software used:Maya
Brontos:
My Job:Jiggle-Dynamics of Bronto-Belly
Software used:Maya

©2005 Universal Studios
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My Job:Modeling, Texturing, Compositing, Everything
Software used:Maya

(c)Pool72 GmbH
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(c)Pool72 GmbH
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My Job:Modeling, Texturing, Character-Setup, Animation
Software used:Maya
My Job:Facial-Setup
Software used:Maya

(c)Filmakademie BW
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(c)Ambient Entertainment
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(c)Ambient Entertainment
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My Job:Modeling, Character-Setup
Software used:Maya

(c)Ambient Entertainment
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(c)Ambient Entertainment
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My Job:Character-Setup
Software used:Maya
My Job:Modeling
Software used:Maya

(c)Ambient Entertainment
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My Job:Modeling, Character-Setup
Software used:Maya

(c)Ambient Entertainment
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(c)Ambient Entertainment
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My Job:Modeling, Character-Setup
Software used:Maya

(c)Ambient Entertainment
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(c)Ambient Entertainment
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(c)Ambient Entertainment
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My Job:Character-Setup
Software used:Maya

(c)Ambient Entertainment
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(c)Ambient Entertainment
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My Job:Character-Setup
Software used:Maya

(c)Ambient Entertainment
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(c)Ambient Entertainment
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(c)Ambient Entertainment
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My Job:Blendshape-Modeling
Software used:Maya

(c)Ambient Entertainment
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(c)H5B5
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(c)H5B5
Click to watch clip
My Job:Motion Capture
Software used:Vicon / Filmbox

(c)H5B5
Click to watch clip

(c)H5B5
Click to watch clip
My Job:Everything (Modeling, Charactersetup, Animation, Texturing, Shading, Lighting,Compositing, Color Correction)
Software used:Maya, Photoshop, Shake

(c)H5B5
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(c)H5B5
Click to watch clip
My Job:everything (modeling, character setup, animation, particles, texturing, shading, lighting, compositing, color correction)
Software used:Maya, Shake

(c)Blackmountain
Click to watch clip

(c)Blackmountain
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My Job:character setup, motion capture, animation of the figures
Software used:Maya, Vicon8, Filmbox

(c)H5B5
Click to watch clip

(c)H5B5
Click to watch clip
My Job:motion capture, parts of the character setup
Software used:Maya, Vicon8, Filmbox

(c)H5B5
Click to watch clip
My Job:motion capture, parts of the character setup
Software used:Maya, Vicon8, Filmbox

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My Job:Modeling
Software used:Maya
Characterdesign by Wino Stelzer.
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My Job:modeling of blendshapes
Software used:Maya

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My Job:psychocaster - modeling, texturing, animation, setup
Software used:Maya
My Job:waterfall and water in cave (particles, animation, shading, paint effects)
Software used:Maya
My Job:everything (modeling, texturing, character setup, animation, cloth)
Software used:Maya
This is a visualisation of a friend's fashion design. Good opportunity to play around with cloth.

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My Job:modeling
texturing
Software used:Maya

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Visualization of the
Plataforma Solar de Almerķa

My Job:modeling
Software used:Maya

Click to play animation

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My Job:modeling
Software used:Maya
This is the Loewe-Chatbot. you can see it in action at Loewe.de