AINBO: Spirit of the Amazon - Teaser from Cinema Management Group on Vimeo .
nhbPipeline Tool
pipeline tool in python/pyside for https://nhb.de/. It was mainly the 3D pipeline (loading/saving, publishing, putting scenes together, versioning, checking for new versions etc), but the same interface was used in Nuke as well, because it was Pyside. There it was used to put together a precomp of the published 3D content, like importing renderings, geometry and cameras, set the settings and so forth. So the artist could immediately start comping. The publishing was using pyblish.
Here are some videos, where I show the tool in action
https://vimeo.com/498438140 (01_nhbPipeline_MODEL)
https://vimeo.com/498438324 (02_nhbPipeline_RIG)
https://vimeo.com/498438377 (03_nhbPipeline_ANIM)
https://vimeo.com/498438610 (04_nhbPipeline_SHADE)
https://vimeo.com/498438768 (05_nhbPipeline_RENDER)
https://vimeo.com/498438845 (06_nhbPipeline_BIGGERLIGHTS)
https://vimeo.com/498438955 (07_nhbPipeline_SMALLERLIGHTSAGAIN)
https://vimeo.com/504744989 (08_nhbPipeline_STANDINS)
VIDEO
VIDEO
©2018 nhb postproduktion Click to watch Clip
©2017 nhb postproduktion Click to watch Clip
©2017 nhb postproduktion Click to watch Clip
©2016 nhb postproduktion Click to watch Clip
©2016 nhb postproduktion Click to watch Clip
©2015 Ulysses Click to watch Clip
RiggingTools-AutoRigger
This is an Autorigger I once wrote. It was used in a Feature Film (Ooops! Noah Is Gone... - https://www.imdb.com/title/tt3411432/) and several teasers and other smaller projects
Here are some videos, where I show the tool in action
https://vimeo.com/500879181 (01_RiggingTools_Autorigger_Template)
https://vimeo.com/500879455 (02_RiggingTools_Autorigger_Rigging)
https://vimeo.com/500879687 (03_RiggingTools_Autorigger_SaveLoadCtrls)
https://vimeo.com/500879742 (04_RiggingTools_Autorigger_addElement)
https://vimeo.com/500929316 (05_RiggingTools_Autorigger_howToDefineRigOptions)
https://vimeo.com/501777697 (06_RiggingTools_Autorigger_Picker_SelectUI)
VIDEO
©2015 RTL Television Click to watch Clip
©2014 Goodgamestudios
©2014 Goodgamestudios Click to watch Clip
©2014 Goodgamestudios Click to watch Clip
©2014 Ulysses Films
VIDEO
©2012 Ulysses
©2012 Ulysses Click to watch Clip
©2012 Ulysses Films
VIDEO
©2012 Ulysses Films Click to enlarge
©2012 Ulysses Films Click to enlarge
©2012 Ulysses Films Click to enlarge
©2012 Ulysses Films Click to enlarge
©2011 Telepool
VIDEO
©2011 Telepool Click to enlarge
©2011 Telepool Click to enlarge
©2011 Telepool Click to enlarge
©2011 Telepool Click to enlarge
©2011 Constantin Film
VIDEO
©2011 Constantin Film Click to enlarge
©2011 Constantin Film Click to enlarge
©2011 Constantin Film Click to enlarge
©2010 Animationsfabrik Click to watch Clip
©2010 Animationsfabrik Click to watch Clip
©2010 Animationsfabrik Click to watch Clip
©2010 Animationsfabrik Click to watch Clip
©2010 Constantin Film
VIDEO
©2010 Constantin Film Click to enlarge
©2010 Constantin Film Click to enlarge
©2010 Constantin Film Click to enlarge
©2010 Constantin Film Click to enlarge
©2008 Constantin Film
VIDEO
©2008 Constantin Film Click to enlarge
©2008 Constantin Film Click to enlarge
©2008 Constantin Film Click to enlarge
©2008 Constantin Film Click to enlarge
My Job: Rigging, Cloth
Software used: Maya
Click to watch Clip
This little easter bunny I made for my beloved son Tristan Software used: Maya
Winner of Deutscher Fernsehpreis for best visual effects 2008
My Job: Creature-Rig
Software used: Maya
©2006 Ratpack
Website for King Kong Superstore Software used: Maya
©2006 Trixter Click to watch Clip
©2006 Trixter Click to watch Clip
My Job: Modeling 3 Moles & Rigging all Moles
Software used: Maya
©2006 Trixter Click to watch Clip
My Job: Syflex-Setup (Cloth)
Software used: Maya, Syflex
My Job: Everything
Software used: Maya
Click to enlarge
Click to enlarge
My Job: Rigging the car
Software used: Maya
©2005 Universal Studios
©2005 Universal Studios Click to enlarge
©2005 Universal Studios Click to enlarge
Kong Face:
My Job: scripting a shape authoring tool to make generating complex blendshape-networks easier.
(was used on kong's face and every character with blendshape-based facials)...The shapeAuthoring tool Florian scripted was fundamental to completing the upper face portion of the kong facial task. - Andrew Camenisch - Kong Facial Setup Lead: Weta Digital fur-dynamics on kong's fur
Software used: Maya
©2005 Universal Studios Click to enlarge
©2005 Universal Studios Click to enlarge
©2005 Universal Studios Click to enlarge
©2005 Universal Studios Click to enlarge
S.S.Venture:
My Job: rigging the ship. rope- and boom-dynamics
Software used: Maya
©2005 Universal Studios Click to enlarge
©2005 Universal Studios Click to enlarge
Digital Doubles:
My Job: cloth/syflex, hair, character-setup
Software used: Maya
Brontos:
My Job: Jiggle-Dynamics of Bronto-Belly
Software used: Maya
©2005 Universal Studios Click to enlarge
Click to enlarge
Click to enlarge
My Job: Modeling, Texturing, Compositing, Everything
Software used: Maya
(c)Pool72 GmbH Click to enlarge
(c)Pool72 GmbH Click to enlarge
My Job: Modeling, Texturing, Character-Setup, Animation
Software used: Maya
My Job: Facial-Setup
Software used: Maya
(c)Filmakademie BW Click to enlarge
(c)Ambient Entertainment Click to enlarge
(c)Ambient Entertainment Click to enlarge
My Job: Modeling, Character-Setup
Software used: Maya
(c)Ambient Entertainment Click to enlarge
(c)Ambient Entertainment Click to enlarge
My Job: Character-Setup
Software used: Maya
My Job: Modeling
Software used: Maya
(c)Ambient Entertainment Click to enlarge
My Job: Modeling, Character-Setup
Software used: Maya
(c)Ambient Entertainment Click to enlarge
(c)Ambient Entertainment Click to enlarge
My Job: Modeling, Character-Setup
Software used: Maya
(c)Ambient Entertainment Click to enlarge
(c)Ambient Entertainment Click to enlarge
(c)Ambient Entertainment Click to enlarge
My Job: Character-Setup
Software used: Maya
(c)Ambient Entertainment Click to enlarge
(c)Ambient Entertainment Click to enlarge
My Job: Character-Setup
Software used: Maya
(c)Ambient Entertainment Click to enlarge
(c)Ambient Entertainment Click to enlarge
(c)Ambient Entertainment Click to enlarge
My Job: Blendshape-Modeling
Software used: Maya
(c)Ambient Entertainment Click to enlarge
(c)H5B5 Click to watch clip
(c)H5B5 Click to watch clip
My Job: Motion Capture
Software used: Vicon / Filmbox
(c)H5B5 Click to watch clip
(c)H5B5 Click to watch clip
My Job: Everything (Modeling, Charactersetup, Animation, Texturing, Shading, Lighting,Compositing, Color Correction)
Software used: Maya, Photoshop, Shake
(c)H5B5 Click to watch clip
(c)H5B5 Click to watch clip
My Job: everything (modeling, character setup, animation, particles, texturing, shading, lighting, compositing, color correction)
Software used: Maya, Shake
(c)Blackmountain Click to watch clip
(c)Blackmountain Click to watch clip
My Job: character setup, motion capture, animation of the figures
Software used: Maya, Vicon8, Filmbox
(c)H5B5 Click to watch clip
(c)H5B5 Click to watch clip
My Job: motion capture, parts of the character setup
Software used: Maya, Vicon8, Filmbox
(c)H5B5 Click to watch clip
My Job: motion capture, parts of the character setup
Software used: Maya, Vicon8, Filmbox
Click to enlarge
Click to enlarge